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Autodesk’s Stingray Game Engine Adds HTC Vive and Oculus SDK 0.8 Support

Autodesk are continuing to push their virtual reality credentials with the latest version of their Stingray game engine which adds expanded VR support including HTC Vive and Oculus SDK 0.8 integration plus a new 3D character creation workflow.

Autodesk, well known for their CAD (AutoCAD) and 3D modelling software (Maya / 3DS Max) launched virtual reality support in their game engine Stingray in August of last year, starting with native support for the Oculus Rift headset.

At GDC today, the company have now announced that version 1.2 of Stingray will expand on those VR credentials to include native support for the the HTC Vive. The move brings the engine step closer to competing with the likes of Epic's Unreal Engine or Unity which both include native support for all 3 of the major VR headsets, including Sony's forthcoming PlayStation VR.

Stingray features modern rendering features like physically-based shading, advanced particle effects, global illumination, and screen-space effects, along with integrated systems for lightning, animation, AI navigation, UI, audio, and physics.

For more information, contact

Jeremy Cordeiro | 9338 3191 | jeremycordeiro@acapacific.com.sg

Esther Ong | 9113 2638 | estherong@acapacific.com.sg

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